Build craft quarry's can use up to 100 MJ
I saw that on the Quarry entry and I think it is deceptive and may edit.
The wording claims that under various "mod packs" it has a given rating, and it lists GregTech as "100MJ/tick, digs faster than the player can walk." First off, GregTech isn't a mod pack (I mean, I don't know, is there a GregTech mod pack? It lists Tekkit and it's not even a Tekkit wiki, so this must have been pasted from someplace else.)
I will probably just add a line item for FTB Ultimate v1.1.2. I did some testing (I have not changed any of the GregTech settings and am playing Ultimate as downloaded.)(OK full disclosure, I am using Soartex Fanver texture pack from the launcher and added Optifine for it, and added MAtmos, but none of that should change energy flow or consumption.)
Using Energy Tesseracts to bring MJ from Energy Bridges/Power Converters drawing from various power sources, in my FTB Ultimate v1.1.2 Mystcraft quarry age, I have a final Energy Tesseract feeding MJ to a Redstone Energy Cell, which is directly up against the Quarry. Redstone Energy Cells can store up 600,000 MJ, and can be set to output a specific number of MJ per tick. Since all the energy moving is before this block, what it passes to the adjacent Quarry block is not subject to loss from Tesseracts or wire resistance or whatnot.
I am using a max size quarry, so 62x62 blocks. By changing exactly how many MJ per tick the Redstone Energy Cell was giving to the Quarry, using time trials I noted that somewhere in the 49-51 MJ/t range, the Quarry would run no faster.
I did a final set of tests to refine the results. I timed how long the drillhead took to go across and back 10 times, that's 20x62 or 1,024 blocks.
- 49 MJ/t, 196 seconds
- 50 MJ/t, 187 seconds
- 51 MJ/t, 187 seconds
Now there's no way to give the Quarry some fraction of an MJ/t to split hairs, but it seems clear to me that for Ultimate 1.1.2, max Quarry speed is reached by giving the Quarry 50 MJ/t.
My power generation is a bit lacking still (out of Nikolite for more RP solar panels) so I had to let energy reserves build up for a lot of this testing. I'm setting the Quarry to 49 MJ/t so I'm not wasting any MJ. I'll change to 50 when I have excess power generation.
But yeah, to say Quarries will take 100 MJ/t...maybe that's how much before they blow up? You can't set a Redstone Energy Cell to output more than 100. I could try giving it 2 cells and test over 100....but I already know that giving it over 50 per tick is wasting power. I tested as high as 75 MJ/t and no increase in speed over 50.
(EDIT: I'm not testing over 100 because I don't want to risk blowing up my Quarry, someone else can give it a try...)(But, it won't be faster.)